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PDF Ebook Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

Written By Pat Strong on Monday, September 5, 2016 | September 05, 2016

PDF Ebook Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

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Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets


Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets


PDF Ebook Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

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Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

From the Back Cover

Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided.Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!What You Will Learn:Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gesturesBuild with the HoloToolkit to make apps the easy wayPublish to the Windows Store and make money from your app

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About the Author

Sean Ong is an author, engineer, entrepreneur, and tech influencer who has written on topics ranging from renewable energy to augmented reality. Sean’s love for virtual and augmented reality began at the age of five when he first tried the View-Master toy. Later, at the age of 14, he coded his first virtual home tour. Sean was among the first people to own a HoloLens, and has developed numerous experiences for the new platform since its release. Sean is President of the Virtual Reality and Augmented Reality Association's Seattle Chapter and is well known in tech circles for his informative tutorials and articles that have helped over seven million people. He resides in Seattle, WA with his wife and three kids and enjoys pushing the boundaries of technology.

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Product details

Paperback: 252 pages

Publisher: Apress; 1st ed. edition (July 25, 2017)

Language: English

ISBN-10: 9781484227688

ISBN-13: 978-1484227688

ASIN: 1484227689

Product Dimensions:

6.1 x 0.6 x 9.2 inches

Shipping Weight: 13.4 ounces (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

11 customer reviews

Amazon Best Sellers Rank:

#273,385 in Books (See Top 100 in Books)

Pros: Amazing, this is the one book that combines all you need. The hardware, the software, the dependencies. It teaches Unity and Hololens. Other books are only one or the other. I am using this as a text book. This also allows you to develop for the Hololens with or without itCons: like any book, the installation and pictures get out of date quick. Microsoft has changed some of the software names and toolkit versions already. However, I was still able to get through the install and made holograms on the computer and with the Hololens device. Not the books fault, more Microsofts fault.

The book didn't really show me how to use the HoloToolKit as I thought it would. I can save people money by telling you what I learned from the chapters, download the HoloToolKit and examples then look at them. There was only one chapter in the book that actually goes over building an application and even then it doesn't do a whole lot to teach you how to use different parts of the toolkit. I would recommend just downloading the toolkit and following examples there, I've learned more from the examples and following free tutorials online.

A very detailed and thorough intro to developing for the HoloLens. Instead of being a recipe book to follow along to, this book explains the various components found within HoloToolkit (Mixed Reality ToolKit) with insightful text and good diagrams. There are also great tips on user experience.

Great book to quick started and develop your first application from scratch. Well done, gets to the point, little fluff. That said you should have a basic understanding software development.

Sean explained the complicated topics with well balanced conciseness and clarity. Easy to follow and will get the user going quickly. Simply well written book. Best book on HoloLens intro imo.

This book covers how to develop for the HoloLens and the new Mixed Reality Headsets. (from Acer and HP currently) The book assumes that you are a beginner with little to no knowledge on the subject of MR development or Unity development. All of the basic concepts needed to put together an app are covered in this book as well as some tips and tricks to improve the quality and performance of your app. I'd recommend this book to anyone interested in Windows Mixed Reality Development as a good place to start.

This book is a terrific step by step do it yourself guide to programming for Mixed Reality. As a non-programmer who works with the Hololens, I found this book to be a precision based jump start into the world of Unity. I appreciated the accuracy and simplicity of the format which interchangeably uses pictures and directions to simplify a few of the complex elements of mixed reality (ie spatial mapping, spatial sound). I appreciated Sean's unique voice which teaches clearly without becoming didactic. After finishing this book, I can give it only the highest a recommendation to my Hololen's development team. I found it insightful and timely. Well done.

Sean has done a magnificent job with this book. He takes you from the very beginning and works through all the parts to get you up to speed. And I really like the highlighted tips he provides on programming for HoloLens. This is the best 26 dollars your will spend this year and should be your first stop on getting started. The only thing I would suggest is you first go through all the tutorials at Unity to understand the Unity interface. Great job Sean and thank you.Danny MoodyTechnical Lead for Campus Web SolutionsOffice of Information TechnologyAuburn University

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Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets PDF

Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets PDF

Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets PDF
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets PDF
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